Addressing everything by numbers:
1/2: That's the general idea, we don't make a change that we're not ready for. We've been actively getting things ready for 1.9 since before it's release, and we're continuing to prepare things on a daily basis. It's a pretty large task with a community like ours!
3: It's already been stated, but amplified won't be happening, it would cause too much trouble to traverse, not even counting the trouble that less powerful clients would have.
4/5/6 We're not really on board with world modification. We're still in the preliminary planning phase right now and the current consensus is to make sure that isn't a giant ocean that covers 40% of the map, but other than that use vanilla worldgen.
7: Agharta wasn't generated with much "future-proofing" in mind, which means you have issues like this when expanding the map. One thing we'll be doing with the new map,
if it's decided to even start a new map, is planning everything from the start for Survival, whereas Agharta was meant for more of an RPG feel. This includes planning for future expansions to continue the map, not generate new terrains with stark borders and edges.
8/9: The economy will be reset, and letting players bring over any items from Agharta would defeat the purpose of resetting it in the first place.
10:
If we go with the new map, that won't really be an option. Once things get setup, the staff is going to have quite a bit of time to get server builds together (small spawn, market, etc.), so there would be no option of resetting the work they would have already done. Also given that our staff members would be working on these server builds up until release day, previewing for regular members wouldn't be an option. Think of it more as a suprise <object class="emojione" data="
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11: A few staff members have actually expressed interest in the idea you mentioned here, so it'll definitely be in discussion.
12: In total area, yes, but you've got to remember that currently, a very large portion of Agharta is uninhabitable, and much of what is isn't actually inhabited. Agharta is
much larger than it should be, and we won't really have any problem with a smaller map. The good thing about starting smaller is that if we
do run into space issues, we can gen out a little farther. You can make a small map larger, but not vice versa.
13: The basis for the economy is still yet to be officially decided, mainly because we don't even know for sure if we're going to move to a new world; but we're going to be doing a major overhaul on how it's regulated.
We're glad to see good support and community involvement, and we're listening and discussing everything everyone is bringing up. Keep it coming!