antonyoo wrote:
I am aware that our server does not intend to completely enable mcmmo, but rather intends to hold back on some of the skills that seems problematic for the server. Could someone verify which of the following skills are going to be incorporated into the Minetown mcmmo?
<><><>MINING<><><>
---double drops : Intuitively, I feel as though this would completely wreck the economy. A %100 chance to get double drops at a certain level is just way too much. even 25 percent would bring a massive effect. I may need to give this more thought, but is this even being considered?
---blast mining
<><><>EXCAVATION<><><>
---Treasure Hunt: Similar to the "double drops" mining skill, the 0.13 chance to get a DIAMOND by breaking ANY kind of block seems problematic. And this is just ONE of the many types of items you can get by excavating.
<><><>UNARMED<><><>
Beserk: What does this do? I cant find the description on
---Disarm: I did not even know about this skill until recently, and I ASSUME that this skill gives a chance to STEAL the weapon one's opponent is holding by hitting the opponent with ones bare hands. If my assumption is wrong, you should not waste your time by finishing this paragraph. Now I understand why there were many people wearing good armor that tried to repeatedly hit me with their bare hands. And I remember an instance when I thought that I had accidentally dropped my weapon while trying to kill someone who kept trying to hit me with their bare hands. But thinking back on it, I think the disarm skill activated and they successfully stole my weapon. Is it just me, or does this skill seem like a VERY terrible idea.
<><><>ARCHERY<><><>
ignition: Doesn't this take away the point of having a fire enchantement for the bow? It seems unnecessary.
Thanks.
I see it's high time I post in this thread in order to clear up a couple of things.
First of all, on the mining, archery, and excavation. I can't really say much on mining but what has been said already, that it would take 1 million stone blocks to get to 1k, so I'll stop on that one.
Our excavation values are not necessarily the same as the table; however, the diamond value is still minuscule. On average, 1/850 blocks will contain a diamond. If I'm mining sand, I can sell a stack of sand for $20, easily. That diamond will most likely go for $20 as well. In the time to get one $20 token, I'm getting around $266 worth of sand. It's actually a nice bonus to keep people digging, along with the other small token items you get. If you want to talk about economy killing, check out spawners and then look back at MCMMO's potential. It's really not comparable.
And, on Archery, take it from the first guy to 100, I didn't notice much of a difference in damage. Ignite is just a bonus function to attempt to balance out the other PVP skills. Flame bows will always ignite, regardless of level. There is still somewhat of a difference, although I understand the idea behind it.
Now on to unarmed. I think that in this thread of arguments, there needs to be a clarification on how it works. Every disarmed level you get, you have a .033% chance (1/3000) added to your disarm chance. So at lvl. 1000, there is a 33% chance of a disarm. Now before the whole "That's ridiculous!" comments, it's the hardest pvp ability to level besides taming (which is just weird to level, not really all that comparable to any of the other four skills). In the time you can get your sword ability up to 200, unarmed training may only get you to 100-110. That's a minimum difference on straight training. The damage bonus at my point (lvl. 150) was doing around 3.5-4 hearts (can't quite remember it exactly), almost as much as a sword; however, as mentioned before, if someone is willing to take that time, don't they kind of deserve the bonus?
All in all, my disarm chance at lvl. 150 is 5% (1/20). It's still not that high, even after quite a few hours (maybe around 10) of punching every mob I see. What people don't see is that it's an equalizer. If it can't do as much as a sword when leveled high, then what's the point? Why would you use It still only does as much as a vanilla diamond sword, which does almost nothing against protection IV armor. So if it has no way to be useful in those situations, what's the point? Swords have a nasty bleed effect, Axes have great armor piercing, Bows have ignite, and then Fists have disarm. If you can't kill me in 20 hits, then the sword isn't really worth grabbing.
One more small point, it makes you drop the weapon, it doesn't steal it. The only way your assailant gets it is if you move away from it. So make sure you take a look at your own personal advantages before you look at this, I'm not that hard to kill anyway.