Zionia wrote : "I'm doing the buyback cause the demand for them is going to drop significantly with the fact that if you have more than 5 spawners of a single type in a chunk, the mobs will despawn before you can kill them most likely...this way when the buyback closes they will retain a higher value"
Here we go again, Geez ... all the work constructing XP farms with multiple spawners was based on the server implied spawn rates ... So now the server will impose a "new" spawn rate to "correct" everyone's previous designs.
The answer ... buy back the excess spawners and suffer whatever consequences that creates ... A truly elegant solution.
Am I the only one that gets this? A higher spawner value is the result? I wont pretend to know the answer to this, but I'm pretty sure that isn't it.
Oh well, cant win for losing.
Like i said, I'm pretty sure the solution is out there, I'll just know it when I see it.
I am grateful that our Staff is working on solutions, and I'm confident there will be one that is "generally" satisfactory for most players, It's just hard to watch this Accident unfold.
Just some Dim thoughts .....